Let's talk about Liquid Glass


Let's Talk about Liquid Glass

by Jeff Humble


Dear Reader,

Goodbye, paper-like design. Hello, moving blobs of liquid glass!

Apple's new paradigm in aesthetics is both cool and potentially awful at the same time.

"Rather than trying to simply re-create a material from the physical world, Liquid Glass is a new digital meta-material that dynamically bends and shapes light." -Apple

Just when you thought skeuomorphism was dead, it rears its realistic head again.

I hate that we have to talk about this, but it is Apple, which means your CEO is probably going to ask you to make it "more liquid" in a few weeks.

So let's dive into it.

Accessibility Nightmare

Apple's new liquid glass is getting a lot of heat online for being the least accessible UI ever.

Imagine your grandma trying to use this. I hope that Apple figures out how to fix some of this because text will suffer in this theme.

Nobody asked for this update, and I get the feeling that it's creating more problems than it solves.

It's crazy how unusable this UI theme can look outside Apple's fancy keynote presentations.

When done right, it's a subtle layer of 3d rendering that feels slick and modern. When done wrong, it feels like a cheap WinAmp skin from 2005.

I expect Apple to iterate on text legibility, especially since the iPhone is a favorite phone among older users.

Luckily, you can turn off Liquid Glass in favor of the old UI...for now.

Let's try to look past the obvious accessibility issues for a second. With Apple, there is surely a business case behind the update. What might that be?

The Design Strategy Behind Liquid Glass

Let's look at some potential business problems it solves:

  • Helps Apple stand out from all the Android flatness
  • Helps them sell hardware since this is a CPU-heavy UI
  • Helps them repurpose some of their VisionPro UI work IRL
  • Distracts from all the missing AI features that Apple promised
  • Gives Apple an excuse to push customers to upgrade

I'm sure all of these are factors, but I think the upgrade cycle might be the real culprit. Apple is seriously concerned with the upgrade cycles of its products, and I bet your company is too.

Apple is so serious about upgrade cycles that it employs a business strategy known as "planned obsolescence," which forces customers to upgrade as often as possible.

Planned obsolescence means manufacturers deliberately designing products to fail prematurely or become out-of-date, often to sell another product or an upgrade – a practice that is barred in some countries. -Consumers International

Apple has been accused of doing this in the following ways:

  • Making their phones expensive or impossible to repair
  • Throttling the battery life of older phones remotely
  • Designing their hardware for fragility

But I think what we're seeing with Liquid Glass is planned obsolescence applied to the UI.

Apple encourages upgrades by making dramatic shifts to the UI that make previous versions look boring. By embracing UI trends, Apple can justify faster and faster upgrade cycles.

In short, Apple has built a system where new feels necessary, even when old still works. And while the tech is premium, the strategy is textbook.

This presents some big sustainability issues:

  1. Phones take more power to run UI like Liquid Glass
  2. Old devices can't run the latest software so they go in the landfill
  3. Users buy new devices more often than they should

Not great for the planet, but good for Apple.

Since Apple is fumbling pretty much all of its AI promises, I guess they're going back to their guns: shiny new UI.

As designers, it's hard to be mad about a refocus on aesthetics and UI.

I hope you're ready to spend your entire summer vacation helping your mom learn to use her iPhone again after this update.

What do you think of the update?

Source


COURSE: Facilitating Workshops
Learn to turn meetings into momentum and clear decisions.
Next cohort: March 23–April 30, 2026
Buy a Seat
Only 1 coaching seat left!


COURSE: Defining UX Strategy
Learn to design a winning strategy that aligns design with business.
Next cohort: Autumn 2026
Buy a Seat
Self-paced seats available!


Until next week, stay liquid! 💦

Jeff Humble
UX Strategist & Co-Founder
The Fountain Institute

The Fountain Institute

The Fountain Institute is an independent online school that teaches advanced UX & product skills.

Read more from The Fountain Institute

The System You Can't See By Hannah Baker Dear Reader, Here's a question I get more than any other: "How do I handle the person who talks too much?" Or the flip side: "How do I get quiet people to speak up?" And every time, I want to say: you're asking the wrong question. Not because those moments aren't real or frustrating. They are. But because treating them as people problems is like looking at algae blooming in a pond and asking, "how do I fix the algae?" You don't. The algae isn't the...

I Bought a Mac Mini to Try OpenClaw, the Most Hyped AI Tool of 2026 by Jeff Humble Dear Reader, You've probably heard of OpenClaw 🦞 by now. 145,000 GitHub stars. Headlines everywhere. "The AI that actually does things." This tool is the O.G. dream of AI...automation, not slop. This was the missing piece to my automation system. I had to try it. So I bought an entry-level, 2024 M4 Mac Mini for €590 (on sale in Germany, but they're reportedly selling out in the U.S.) and spent two days trying...

A collage-style image showing two identical women in long dresses near a revolving door, one entering and one stepping away, with abstract starburst shapes behind them.

Why Decisions Feel So Hard Right Nows By Hannah Baker Dear Reader, Over the last few months, I’ve been talking with design and product leaders across very different organizations, large companies, smaller teams, fast-moving environments, and slower ones. And I keep hearing the same thing. Their teams are being asked to make decisions faster than ever, and yet, deciding feels heavier than it used to. Not slower, exactly. Just harder. At first, people often explain this in familiar ways: too...