Before The Fountain Institute, there was Art School DropoutBy Hannah Baker Dear Reader, In spring 2020, when the world had just gone remote, we ran a tiny experiment called Art School Dropout. It wasn’t about UX or product design. We didn’t even know that’s where we’d end up focusing yet. It was about exploring the overlap between art and design, and figuring out how to make learning online feel human, creative, and social. We weren’t thinking about building a business yet. We were just asking: We invited a few friends, opened Mural (yes, before I found my obsession with Miro), and started experimenting. We wanted to see what it would feel like to learn together, apart. Part 1: Elements of Art & DesignWe began with what art school always begins with: learning to see. Through a Visual Thinking Strategies discussion, we asked simple but surprisingly deep questions: “What’s going on in this image?” “What do you see that makes you say that?” “What more can we find?” From there, we explored the building blocks of visual language: color, line, shape, form, texture, value, and space. Each person used these elements to communicate a feeling or idea purely through composition and color. No words, no right answers. It was an exercise in slowing down, noticing details, and understanding how different visual choices can change what something feels like. Part 2: Aesthetic vs. ConceptualThis session explored how we experience meaning through art. We began with an Abstract Expressionism gallery activity, noticing how our own histories shaped what we saw and felt. Together, we defined two slippery terms, aesthetic and conceptual. We ended by ranking artworks along that spectrum, revealing how our values and backgrounds shape what we notice, and how we make sense of it. Part 3: Conceptualizing the Problem SpaceHere, we moved from looking at art to thinking through ideas. Each person chose a topic, technology, identity, relationships, and explored how artists turn concepts into form: photo, sculpture, land art, performance, and beyond. We discussed questions like:
To inspire us, we researched different contemporary artists working with identity and technology, then reflected on how to develop our own ideas without imitation, building from inspiration, not copying. It was an exercise in translating abstract thought into tangible form, how an idea becomes an object, an action, or a shared experience. Part 4: “I’m sorry, did you say Critiques?”Finally, we faced the most intimidating part of art school, critique. We used Feldman’s method (describe → analyze → interpret → evaluate) to keep feedback thoughtful instead of personal. It reminded us that critique, done right, isn’t about tearing down, it’s about learning to look, think, and speak with care. Why this still mattersThese early sessions weren’t really about art. They were about how we think, how we share, and how we make meaning together. The same skills we practiced then, observation, interpretation, and articulation, are the same ones designers use to communicate problems, pitch ideas, or explain their work today. It’s about metacognitive thinking: How do we form opinions? And honestly, in what industry isn’t that important? Sometimes I wonder if Art School Dropout still has a place in the world, a space for designers (and anyone, really) to rebuild their creative and critical foundations. Would you want to take something like that?. Until next time! |
The Fountain Institute is an independent online school that teaches advanced UX & product skills.
The Centaur Strategy Dear Reader, Garry Kasparov's hands begin to sweat. Garry is the world's greatest chess player, but he has run out of moves. His opponent sits there, quietly waiting for Garry to hand him the victory. Garry realizes it's over...not only is he going to lose this game, chess has just changed forever. That's because Garry's opponent was an AI. Garry struggling, from Brittanica On May 11, 1997, the world's leading chess player got beat by IBM's Deep Blue chess program, and it...
Founder of... Dear Reader, With all the hype around the new role designer/builder, it's worth looking at what that role looks like when you cut out the middle man. By that I mean, you build for yourself rather than your employer. I saved this on my Tumblr back in 2014: Think about how much harder it was to become a designer/founder in 2014 vs. 2026. That's great news, but the bad news is that the title "designer" has never been more uncertain. I'm bullish on designers in the age of AI. I'm...
How the Fountain Institute Started and Where It's Going by Jeff Humble Dear Reader, In case you missed it, Hannah dropped a pretty big announcement in the last newsletter. I wanted to tell the story of how the Fountain Institute started, why we’ve never had an “About Us” page, and where I think we’re headed next. How it started The Fountain Institute started when two friends decided to grab a beer and work...then kept doing it for 7 years. There were many false starts along the way. Starting...