Dear Reader,
Let's talk about something that's deceptively hard: facilitating productive conversations is like herding cats with words.
How do you get everyone to express their ideas, especially if they differ from the group?
And getting to a consensus at the end feels impossible.
One powerful tool you can lean on is good questions.
As a designer, asking good questions is an essential skill that helps to drive productive discussions and ensure that all team members are engaged and involved in the conversation.
Here are some tips to help you ask good questions during a session:
To help you get started, here are some questions you can have in your back pocket.
As experts in UX, you're looking for ways to improve your craft and grow your expertise. These questions help create productive conversations that help you and your team gain new insights & perspectives.
Whether you're working in research, innovation, strategy, or facilitation, asking good questions is essential to driving productive discussions.
I hope these tips make you feel more confident driving those critical conversations.
We just announced the latest Book Club book! 🎉📚🎉
Ruined by Design by Mike Monteiro challenges us to consider design's ethical and political impact, leaving the reader with a rallying cry to use design skills for the greater good.
Want to join the event? Grab the book and join the #book-club channel in the Guild of Working Designers Slack!
Designing Joyful Brainstorming Experiences
Wednesday, May 10, 2023
Learn techniques to generate new ideas purposefully.
Reserve a seat
Facilitating Workshops
May 15-Jun. 5, 2023
Learn to design creative working sessions and lead collaborative work.
Reserve a seat
shared by Filipe Monteiro in the Guild
Until next week!
Hannah Baker
Educator & Co-Founder
The Fountain Institute
The Fountain Institute is an independent online school that teaches advanced UX & product skills.
When Your Strategy Slides Hit Silence By Hannah Baker Dear Reader, I’ve shared strategy before, and watched it stall. Not because it was wrong. But because the room didn’t know what to do with it. I wasn’t looking for feedback. I wasn’t asking for approval. I was hoping they’d pick it up and run with it. Instead? Confusion. Silence. They didn’t see what I saw. Not because they didn’t care. But because I’d built the strategy, not the on-ramp they needed to step into it. It’s something I’ve...
Let's Talk about Liquid Glass by Jeff Humble Dear Reader, Goodbye, paper-like design. Hello, moving blobs of liquid glass! Play button blunder from Apple Apple's new paradigm in aesthetics is both cool and potentially awful at the same time. "Rather than trying to simply re-create a material from the physical world, Liquid Glass is a new digital meta-material that dynamically bends and shapes light." -Apple Just when you thought skeuomorphism was dead, it rears its realistic head again. I...
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